AI Insights · Timothy · October 2021
Top 5 Free to Play Games on iOS in Brazil Q3 2021
Analyzing the performance of the top 5 free-to-play iOS games in Brazil during Q3 2021, highlighting weekly downloads, revenue, and active user trends.
In Q3 2021, the top 5 free-to-play iOS games in Brazil showcased varied performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trajectories, based on data from Sensor Tower.
Free Fire saw significant fluctuations in its weekly revenue. It peaked at approximately $640K in mid-August and hit a low of around $192K in mid-September. Weekly downloads remained fairly stable, starting at about 51K and ending the quarter at around 45K. However, active users showed a declining trend, dropping from around 1.9M at the beginning of the quarter to roughly 1.5M by the end.
Pokémon UNITE, released in late September, enjoyed a strong debut with around 438K downloads in its first week, followed by a drop to approximately 57K in the subsequent week. Revenue started at around $18K and slightly declined to about $15K. Active users also decreased from around 386K to 339K within the same period.
Subway Surfers experienced a steady pattern in weekly downloads, hovering around the 30K mark, with minor fluctuations. Revenue remained low, peaking at approximately $1.5K in mid-July and dipping to around $335 in mid-September. Active users, however, showed a growth trend, increasing from about 562K to over 722K by the end of the quarter.
Count Masters: Crowd Runner 3D saw varying weekly downloads, starting at approximately 45K and ending the quarter at around 23K. Revenue was minimal but showed slight growth, peaking at around $86 in late August. Active users declined significantly over the quarter, from about 123K to roughly 49K.
Roblox maintained a stable performance in weekly downloads, averaging around 28K to 32K. Revenue saw notable peaks, reaching approximately $114K in early September. Active users showed a slight decline, from around 499K to approximately 470K by the end of the quarter.
These insights, derived from Sensor Tower data, show the dynamic nature of the gaming market in Brazil. For more detailed analytics and trends, visit Sensor Tower.